Is Crit Dmg Better Than Att Power In Legion Maplestory (2024)

11-05-2021 by admin

  1. Is Crit Dmg Better Than Att Power In Legion Maplestory Online
  2. Is Crit Dmg Better Than Att Power In Legion Maplestory 2017
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  4. Is Crit Dmg Better Than Att Power In Legion Maplestory Online

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Mar 28, 2018 Weakness Insight: passive critical rate boost has been increased from 15% to 25%, critical damage boost on enemies with less than 50% HP has been increased from 15% to 20%, critical rate boost on enemies with less than 50% HP has been decreased from 85% to 75%; Luminous. The reason why damage% is not sought after is because on bosses your damage% goes with boss%, and you can get a much higher amount of boss% than damage% on a line of potential. You may use this calculator to see your att% vs damage% ratio and compare other weapon potentials to each other.

Is Crit Dmg Better Than Att Power In Legion Maplestory (1)

Hayato's skills need some change

  • Damage% and Boss% are combined when fighting against a Boss Monster, and because in WSE Potentials, a line of Boss% will always be more than Damage%, Boss% is always the better stat to have. Attack% These stats are actually equally as good when fighting against mobs.
  • Apr 20, 2017 MapleStory: The Importance of Star Force for Maple Union iSIingGunz. Notice how 50 to 60 gave more damage output than 60 to 70. Explaining MapleStory's Maple Union System (Legion.

edited May 2017 in Suggestions, Feedback, and Requests

So i was playing Hayato and i noticed how some of his skills aren't that usefull, or some things happens that are a bit absurd, like how his aura when in the boss stance can hit DR and kill you, and skill overwritting other, even tought it's a OP class for late game, he still have some old skills that could have some changes.
First it's annoying how some of his skills can trigger damage reflect even tought they are constatly activated, like the Quick Draw(begginer skill), that can kill you if this skil hits a boss with damage reflect on; or the Counterattack which is a toggle on-off skill that block attacks, but the problem is that it can also trigger damage reflect so you can't really use if a boss have(they just need to copy cannoer actual skill of blocking attacks...).
Other thing i saw that is really annoying, is how Iron Skin(4job buff) and God of Blades(hyper skill) doesn't stack with each other, they can overwrite each other, so if i use the hyper skill i lose the buff and need re-buff if i want to have the buff active after it, or if i acidentaly re-buff with the hyper on the hyper is gone, which is really frustrating.
I also think Iron Skin could have a passive or active defense with it, since Hayato scale with defense and the skill is a defensive one(something like 500 but still something).
Lastly i find weird how they made a skill that is useless for 99% or even 100% of the time, the skill named Battoujutsu Advance, you are suposed to use all your Battoujustsu skills to gain %attack, but it's useless since boost is really low(just 1% attack per skill you use, max 8%) and the duration is really low, unlike mercedes one that you can actually combo with the same skills to gain stacks and it actually give you a better boost, this skill should either be somewhat similar to merc, or i tought it could give points for the stance, giving 200 points with a 1/2mins of cool down, that way they wouldn't need to worry about combing and this also helps the new 5job skill that actually use those points.
Overall Hayato is good, just some skills are really old and need be uptated.

Comments

Is Crit Dmg Better Than Att Power In Legion Maplestory Online

  • Hayato needs to hit max damage caps at level 10, plz Nexon get your act together.

  • HayaTO nEEdS To hIT Max daMAge cApS at LevEl 10, pLz NeXoN geT YOuR aCT tOGeTheR.

    you're just commenting for the sake of hating on hayato. i hate the class too and that's why i think this post is amazing, instead of making fun of nexon this guy actually tries to improve the game. props to him.

  • HayaTO nEEdS To hIT Max daMAge cApS at LevEl 10, pLz NeXoN geT YOuR aCT tOGeTheR.

    you're just commenting for the sake of hating on hayato. i hate the class too and that's why i think this post is amazing, instead of making fun of nexon this guy actually tries to improve the game. props to him.

    t. hayato

  • I would agree with class changes were they to make sense but 2 of 3 suggestions make it even more powerful than it already is with stacking buffs and raising damage %s. The only one that would be pretty good to incorporate is toggle for autoreflect for those times bosses also reflect damage.

  • I would agree with class changes were they to make sense but 2 of 3 suggestions make it even more powerful than it already is with stacking buffs and raising damage %s. The only one that would be pretty good to incorporate is toggle for autoreflect for those times bosses also reflect damage.

    You mean, making status resistance buffs stack is powerful? That's a joke, right?
    And it's not specifically raising damage, it's making skills more useful.

  • I would agree with class changes were they to make sense but 2 of 3 suggestions make it even more powerful than it already is with stacking buffs and raising damage %s. The only one that would be pretty good to incorporate is toggle for autoreflect for those times bosses also reflect damage.

    You problably didn't read, after all 2 of 3 are just to make this class viable and like other classes that don't die in damage reflect so easily...., just one ask to make a skill usefull since it's SUPOSED to give damage and it doesn't really give....
    You are just raging before seeying things, Hayato isn't even that OP, he's just strong and scale better than most jobs later game, but other classes are similar, like how Bishops can scale better than F/P due to high %crit dmg; Aran for exemple is powerfull, and received a lot of nerfs, Hayato was never OP and only have Shimada Heart to become viable.
    You remember me of the 'Feminazi' that more rage for rage than for an actual rage, or like H3H3production says, it's the cult of outrage instead of anything else.

  • God of Blades
    Required Level: 150
    Call upon the ancient spirits of the sword to enhance Hayato’s abilities.
    MP Cost: 80, ATT +50 for 30 seconds, All abnormal status and elemental resistance increased by 100. Cooldown: 90 sec
    Iron Skin (Supportive)
    Temporarily increases Abnromal Status Resistance and Elemental Resistances.
    Level 1: MP Cost: 70, Duration: 66 Sec, Abnormal Status Resistance: +12%, Elemental Resistance: +12%
    Level 20: MP Cost: 130, Duration: 180 Sec, Abnormal Status Resistance: +50%, Elemental Resistance: +50%

    Heyo,
    In Maplestory, 'Physical' is actually an element. (I know, confusing)
    So if you have Max level insight, you ignore 5% Elemental Resistance from monsters.
    To roughly translate this; You would do 2.5% more damage on Cvel if your insight is maxed.

    That's why they don't stack.

    ...Lastly i find weird how they made a skill that is useless for 99% or even 100% of the time, the skill named Battoujutsu Advance, you are suposed to use all your Battoujustsu skills to gain %attack, but it's useless since boost is really low(just 1% attack per skill you use, max 8%) and the duration is really low, unlike mercedes one that you can actually combo with the same skills to gain stacks and it actually give you a better boost, this skill should either be somewhat similar to merc, or i tought it could give points for the stance, giving 200 points with a 1/2mins of cool down, that way they wouldn't need to worry about combing and this also helps the new 5job skill that actually use those points.
    ...he's just strong and scale better than most jobs later game.

    Ignis Roar (Supportive) The Merc skill in question
    Note: Level 5 required to learn Ancient Warding.
    Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Avoidability. Also increases Attack Power when using linked skills.
    Level 1: MP Cost: 40, Attack Power increased by 2 for 67 second(s). Final damage increased by 2% when using linked skills. Final damage increase due to linked skill usage can stack up to 10 times, lasts for 10, damage is stacked additively. [Passive Effects – Avoidability +5%]
    Level 20: MP Cost: 60, Attack Power increased by 40 for 200 second(s). Final damage increased by 2% when using linked skills. Final damage increase due to linked skill usage can stack up to 10 times, lasts for 10, damage is stacked additively. [Passive Effects – Avoidability +20%]
    20% final damage to a class that's already admitted to being better stacked endgame?
    Hayato doesn't need it. I did agree to the toggle on damage reflect btw.

    I would agree with class changes were they to make sense but 2 of 3 suggestions make it even more powerful than it already is with stacking buffs and raising damage %s. The only one that would be pretty good to incorporate is toggle for autoreflect for those times bosses also reflect damage.


  • Well I didn't mean using the two in tandem would let Hayato clean shop on any map, but rather as two stacked resistance buffs would make Hayato take a considerable amount less and be rather balance breaking, but I did not know there was a glitch that let them stack infinitely, cheers for that.

  • Ignis Roar (Supportive) The Merc skill in question
    Note: Level 5 required to learn Ancient Warding.
    Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Avoidability. Also increases Attack Power when using linked skills.
    Level 1: MP Cost: 40, Attack Power increased by 2 for 67 second(s). Final damage increased by 2% when using linked skills. Final damage increase due to linked skill usage can stack up to 10 times, lasts for 10, damage is stacked additively. [Passive Effects – Avoidability +5%]
    Level 20: MP Cost: 60, Attack Power increased by 40 for 200 second(s). Final damage increased by 2% when using linked skills. Final damage increase due to linked skill usage can stack up to 10 times, lasts for 10, damage is stacked additively. [Passive Effects – Avoidability +20%]
    50% final damage to a class that's already admitted to being better stacked endgame?

    Where is it 50% final damage? Besides the idea is to only have the %final dmg/%att as bonus, remember you need to stack once every 10 seconds and stop attacking, mercedes actually have skills to debuff the enime, but Hayato only debuff barely lasts 20seconds, Mercs get 20%final dmg from the stacks, and if you consider stationay target you won't get the 20%final dmg since you have to stack to 10 and then keep it every 10 seconds.
    The idea was some %att since the skill already give %att for each stack, and the skill doesn't even refresh every stack you get, mercedes one at least refresh the duration if you want to quick get 10 stacks.

  • Whoops, my b. Was confusing it with Blaster's Final Damage. Still having 20% is a huge boost. A lot of players have said that they do not even bother with it because the boost gained from the skill is so miniscule compared to just spamming an attack which is fine, honestly, as a few other classes work in similar fashion where old damage skills get replaced by new ones.
    Also
    there's
    these
    counter
    points.

  • Whoops, my b. Was confusing it with Blaster's Final Damage. Still having 20% is a huge boost. A lot of players have said that they do not even bother with it because the boost gained from the skill is so miniscule compared to just spamming an attack which is fine, honestly, as a few other classes work in similar fashion where old damage skills get replaced by new ones.
    Also
    there's
    these
    counter
    points.

    I know, this skill is complete useless and hardly even worth using it, that's why i wanted it to be more usefull, why make a skill that nobody will even use in first job(when you get the skill)...the idea would be %attack maybe since it's what it gives today, it could be a smaller bonus as long it's duration isn't so low, i also mentioned how they could make it more releated to the points in the sword bar Hayato have and use the beginning skill a litte more frequentely(at least for bossing), like if you spam the 1x1 skill frequentely(for Rai Sanrenzan) you gain more points.
    I know he's overpowered, but mostly for the end game, i feel how without fundings hayato is like any class, they could give a cap of 300%extra dmg for Hayato, he would still be powerfull, but balanced, yet nexon will mostly likely do nothing and prefer to buff all other jobs.

  • ...Okay so your point is without funding, Hayato is like any other class, which sounds balanced to me.

  • That's not the same elemental resistance it's referring to. The one Hayato has refers to your own character's ability to resist/reduce the effects of elemental attacks (such as Crimson Queen's flames dealing less damage), not the ability to deal extra damage on bosses like the Crimson Queen.
    And honestly, since status resistance was nerfed, making the two stack is hardly as OP as it could be.

  • That's not the same elemental resistance it's referring to. The one Hayato has refers to your own character's ability to resist/reduce the effects of elemental attacks (such as Crimson Queen's flames dealing less damage), not the ability to deal extra damage on bosses like the Crimson Queen.
    And honestly, since status resistance was nerfed, making the two stack is hardly as OP as it could be.

    Well I didn't mean using the two in tandem would let Hayato clean shop on any map, but rather as two stacked resistance buffs would make Hayato take a considerable amount less and be rather balance breaking.

  • And I still stand by that statement, since Hayato's level 150 hyper was essentially the same as Hero's (now they added some extra effects to Hero's). Elemental resistance doesn't go past the cap of 100% anyway (since it wasn't changed like status resistance), and it only lasts 30 seconds, so the least that can be done is make God of Blades not cancel out Iron Skin, instead making it work like a smart buff that takes priority.

  • Or you could learn not to buff with Iron Skin when God of Blades is active.

  • Problem is that God of Blades cancels out Iron Skin rather than the other way around, making you have to recast Iron Skin after GoB ends. I don't know why you're so adamant that it shouldn't be fixed. since buffs have been made to stack throughout the years instead of canceling out other buffs.

  • Because they've been reworked or revamped throughout the years where stacking wouldn't change anything except for maybe damage value but that doesn't matter with how the game works anyways.
    Stacking elemental resistance with elemental resistance sounds pretty busted when you can reach 100% when considering physical is an element you can resist. If you changed the Resistance of Iron Skin or of God of Blades to balance the stack, fine. Leaving them as is but stacking anyways? No. I don't mind fixing a skill, but demanding two skills to stack for convenience is not a fix.

  • But physical ISN'T an element you can resist. It doesn't work the same way for players as it does for monsters like PB and CRA. The way elemental resistance works for us only applies to attacks that specifically have elemental properties attached, and physical is not one of those elements, meaning non-elemental attacks will still work the same way they normally do; this is how player elemental resistance has worked since the conception of this game. Also, Heroes have had Cry Valhalla, their level 150 hyper give the same boosts as Hayato for years (now with some additional effects), and nobody complained about it being too OP, because it isn't too OP. Plus, the 100% boost (which, again, caps at 100%) only lasts for 30 seconds, so fixing the skill to either stack or just work as smart buffs is far from game-breaking.

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Closed

Best Mobbing ClassBest Bossing?

edited November 2017 in General Chat

Is Crit Dmg Better Than Att Power In Legion Maplestory 2017

What is objectively the best mobbing class and the best bossing class? unfunded and funded..?
I bet at least one person here would know

Is Crit Dmg Better Than Att Power In Legion Maplestory 1

Comments

Is Crit Dmg Better Than Att Power In Legion Maplestory Online

  • Reactions: 2,335

    Member, Private Tester

    Hm thunder breakers are pretty good at bossing and mobbing.

  • I've heard Cadena is a pretty good Mobber...but I won't know till I play her myself :P

  • Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

  • Ice lightning post 5th job, luminuous and kinesis(post 5th job) are the top 3 best mobbers in game in my.opinion

  • I like Battle Mage, but I'm not sure if people would recommend the class or not.
    Same with Angelic Buster. God is she fun to play as but so squishy! :c
    Kanna is great too (tHOUGH THEY NERFED HER TO HADES), great with mobs, pretty decent with bosses.

  • Hm thunder breakers are pretty good at bossing and mobbing.

    I have a thunder breaker and like him alot, just wondering how good of a bosser he is compared to others.. hmm

    Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    Out of everyone you mentioned, would you say a funded Wild Hunter is the best bosser?
    Also, don't night walkers have more DPS than night lords?

    Ice lightning post 5th job, luminuous and kinesis(post 5th job) are the top 3 best mobbers in game in my.opinion

    Ice lightnings are up there with lumi and kinesis?! They seemed like slow mobbers to me just like the rest of the adeventurers.. (compared to other classes of course)

    Define 'best'

    Well, maplestory is hardly balanced, so I'm guessing there is a 'best' class in each type
    Mobbing - the best would be a class who can both kill fast and kill ALOT at once, I'd say that maybe lumi is the best mobber, but I asked because I'm not sure
    Bosser - the best would be a class that can solo a boss faster than the other classes through major dps
    I like battlemages, thunderbreakers and night walkers, but I have no idea what the best bosser in the game is

    I like Battle Mage, but I'm not sure if people would recommend the class or not.
    Same with Angelic Buster. God is she fun to play as but so squishy! :c
    Kanna is great too (tHOUGH THEY NERFED HER TO HADES), great with mobs, pretty decent with bosses.

    Same with Battle Mage, and I dislike Angelic Buster but that's purely because she feels too 'girly' for me to enjoy her skills.
    I only use Kanna to spawn more monsters on the map I'm training in haha
    Without that skill, she's hardly a good mobber, and she's not a good bosser at all IMO

  • Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    Out of everyone you mentioned, would you say a funded Wild Hunter is the best bosser?
    Also, don't night walkers have more DPS than night lords?

    I don't have much endgame experience with most of those classes, I main a BaM personally.
    But to try to answer your questions, I would say that Wild hunter would be very high up there. There a Maple YouTube channel called MisusingTV that mains a Wild Hunter if you want more info. But I don't think that Night Walkers have more dps than Night Lords, I could be wrong, but with Night Lord's 5th job, I think it puts it ahead if it isn't already.

  • I main a Demon Avenger, I'll admit, they're pretty inconsistent due to Demon Frenzy but they are pretty good until maybe around after Magnus (if played properly). They do indeed survive longer due to Nether Shield's healing. I'm gonna say Dark Knights are better than Demon Avenger mainly because of FInal Pact. Survivability on Dark Knights is insanely impressive if you back it up with Buff Duration increase. In other words, Dark Knights can survive longer than Demon Avengers and you're given invincibility as well. (I'm lazy to train on Dark Knights, since I been playing my Demon Avenger longer and I only needed at least 140 on my Dark Knight.)

  • I main a Hero and I must say the mobbing improved since V patch especially after Override patch. So it's better at 5th job. Lv150-199, you can even get better range on Raging Blow if using the Lv150 hyper Cry Valhalla, because it has same hitbox as Enraged mode, same thing for Burning Soul Blade (5th job skill). Shout, for a 3rd job, does very high dmg and decent AoE even if long casting, but it can greatly help in some maps. Lv170 hyper has vertical range but an ok horizontal range. At V patch if not slight before, it now attacks faster so it can be good for bossing as well. Blitz shield is a very good mobbing skill as well if you don't receive too much damage, so ideally you would want have more than 150% of the required AF map. So in Arcana you would need 540 AF to only receive 1 damage from 360 AF mobs.
    As for bossing, it can reach a very high DPS if you reach the maximum potential possible, because it has a low base %crit rate, low base %crit damage and decent attack speed. But it has a very high base %IED, 50% from 1 skill! Combat Order greatly benefits Hero especially because of extra %final damage on each combo orb. My hero can get 100% crit rate without potential, soul weap or legion, because of my Lv3 phantom link skill, Lv2 BT link, Lv200 MM and Lv140+ NL, 16% crit rate as second line on IA, max Hyper stat crit rate and dSE. I can hit hardcap attack speed with dSI, green MPE and IA.
    Worldreaver does very high damage and gives you i-frame while casting, helpful for many situations, but it also gives you +72%final damage buff for 5 seconds but you use 6 combo orbs for casting. Cry Valhalla, while active, gives you knockdown immunity, so you can never get pushed. Very helpful for Magnus, Lotus, Pierre and more!
    This is the Dojo video past Override, before bosses start teleport, note that I had average 12* tyrants in that time, 24k STR and 68%ATT:

    Now my best time is about Floor 47 12:36 with a bit more stars on Tyrant, more Arcane Force and getting Fata Strike 1 node which I never used before. Now I gained 2 more stars on my gloves with great luck, so 14* and now at 25k STR.
    Dream Defender made in second week of Oct., I believe:

  • Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    I main a dark knight, and they are fantastic bossers. Mobbing isn't great, but there are ways to improve it by investing in cooldown reduction. Final pact is awesome, especially when bossing.

  • Hm thunder breakers are pretty good at bossing and mobbing.

    I have a thunder breaker and like him alot, just wondering how good of a bosser he is compared to others.. hmm

    Luminous is a great mobber and a pretty good bosser.
    4th job Kinesis is really good at mobbing.
    Night Lords are great bossers
    Demon Slayers are also pretty good at mobbing and bossing.
    Wild Hunter's a great bosser, but it's really hard to fund.
    Dark Knight's also a pretty good bosser. It's mobbing is iffy until 5th job though.

    Out of everyone you mentioned, would you say a funded Wild Hunter is the best bosser?
    Also, don't night walkers have more DPS than night lords?

    Ice lightning post 5th job, luminuous and kinesis(post 5th job) are the top 3 best mobbers in game in my.opinion

    Ice lightnings are up there with lumi and kinesis?! They seemed like slow mobbers to me just like the rest of the adeventurers.. (compared to other classes of course)

    Define 'best'

    Well, maplestory is hardly balanced, so I'm guessing there is a 'best' class in each type
    Mobbing - the best would be a class who can both kill fast and kill ALOT at once, I'd say that maybe lumi is the best mobber, but I asked because I'm not sure
    Bosser - the best would be a class that can solo a boss faster than the other classes through major dps
    I like battlemages, thunderbreakers and night walkers, but I have no idea what the best bosser in the game is

    I like Battle Mage, but I'm not sure if people would recommend the class or not.
    Same with Angelic Buster. God is she fun to play as but so squishy! :c
    Kanna is great too (tHOUGH THEY NERFED HER TO HADES), great with mobs, pretty decent with bosses.

    Same with Battle Mage, and I dislike Angelic Buster but that's purely because she feels too 'girly' for me to enjoy her skills.
    I only use Kanna to spawn more monsters on the map I'm training in haha
    Without that skill, she's hardly a good mobber, and she's not a good bosser at all IMO

    Ice mages have chain lightning which can hit multiple mobs in different platforms and at 5th job they get a full map attack called ice age that casts ice that remains on the different platforms and deals damage on every monster that spawns on the ice, if ire strong enough it can 1 shot all mobs,luminuous have reflection, able to hit multiple platforms too and on 5th job they get a door that same as ice lightning mage ice age kills all monster on the map if ure strong enough, kinesis on 4th job have multiple skilla to kill all mobs on the map and on 5th job they get 2 skills that can potencially kill all monsters on the map if ure strong enough too, for more information on this 3 classes just check some videos om youtube of them mobbing, zerobydivide( a youtube channel) has videos of both lumi and kinesis post 5th job.

  • I always hear that Luminous is a great mobber, but honestly, from around level 120 to the 145ish I'm currently at, he sucks. His casting is fairly slow, and he doesn't really one shot most mobs around his level. Also for me reflection doesn't seem to work very well, as I find its range a bit too short and it doesn't consistently bounce off targets if they're on different platforms (especially higher ones). It's probably stuff that can be solved with better gear/funding, but before you get that I feel that compared to something like demon slayer, or even demon avenger, Luminous is fairly lackluster as a mobber, especially factoring in how immobile the class is, with the abysmal range on teleport.

  • I always hear that Luminous is a great mobber, but honestly, from around level 120 to the 145ish I'm currently at, he sucks. His casting is fairly slow, and he doesn't really one shot most mobs around his level. Also for me reflection doesn't seem to work very well, as I find its range a bit too short and it doesn't consistently bounce off targets if they're on different platforms (especially higher ones). It's probably stuff that can be solved with better gear/funding, but before you get that I feel that compared to something like demon slayer, or even demon avenger, Luminous is fairly lackluster as a mobber, especially factoring in how immobile the class is, with the abysmal range on teleport.

    Not sure what you're talking about. Luminous is probably in the top three, if not the best mobber in the game. The hyper skills for Reflection also help a lot, so don't administer judgement too quickly.

  • I always hear that Luminous is a great mobber, but honestly, from around level 120 to the 145ish I'm currently at, he sucks. His casting is fairly slow, and he doesn't really one shot most mobs around his level. Also for me reflection doesn't seem to work very well, as I find its range a bit too short and it doesn't consistently bounce off targets if they're on different platforms (especially higher ones). It's probably stuff that can be solved with better gear/funding, but before you get that I feel that compared to something like demon slayer, or even demon avenger, Luminous is fairly lackluster as a mobber, especially factoring in how immobile the class is, with the abysmal range on teleport.

    Not sure what you're talking about. Luminous is probably in the top three, if not the best mobber in the game. The hyper skills for Reflection also help a lot, so don't administer judgement too quickly.

    My comment is specifically before hyper skills in fact, apart from the concern in the case you can't one shot mobs. Also does he get better in attack speed? Maybe it's a wrong impression, but he feels slow.

  • Well I can tell you my bias'd opinion on this... Aran for everything! lol.
    Seriously, for mobbing and bossing, what I find good, based on map control, survivability, and killing speed:
    Mobbing:
    Good: Kanna, Aran, BM, DS, Kinesis, Hayato, BW, F/P
    Decent: Shadower, Phantom, NL, I/L/Lumi (if they 1hko then it can be good), Mech, WA
    Bossing:
    Good: Aran, Phantom, NL, Zero (if you can control it lol), Hayato.
    Decent: Pretty much everything else.
    Bad: Kanna, Beginner
    Disclaimer, this is just going off my memory of leveling things to 150 - 200. Most of them were funded nearly the same, 6% main stat, 70% scrolled,10 star gear.

  • Corsairs are pretty good mobbers at 5th Job. They have Bullet Party, also known as kill all mooks in the area for 10 seconds, and Deadeye is basically a pocket kill 15 enemies on the map. Oh yeah Nautilus Strike also exists.
    Moderator Note: Please do not necro-bump old threads.

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